Warhammer Chaosbane. Not a review, but tears.
Today I publish an atypical review for myself. He is short and sad. Why? Yes, because the most terrible thing happened to the game that can happen to the diabloid – there is no content in the game. And you can’t write – people can specifically get with money by buying this game.
Thank you for reading this post, don't forget to subscribe!Let’s start with clarification. I am a great lover of diabol -like arpg. Almost all the significant games of this genre were either completely passed either well (several dozen, or even hundreds of hours) are tested. The failure of the year for me happened in this, albeit highly specialized, but from that no less beloved genre.
I have been waiting for the game for a very long time. I watched screenshots and gameplay videos, participated in both beta testing and, of course, like every real fan was among those who received an early preliminary four-day access to the game. It was the last circumstance that helped me to get relatively dry from this muddy water – to erase the spent means.
The game is paradoxical. I haven’t had such an experience yet. Beta tests passed with a bang, left a good impression. The game is in principle made well. Heroes are good! Monster cutting goes lively, and closer to the end of the plot, it becomes more fun and more fun ..
What do you need, dog? – Ask an adequate reader.
That’s the point. In this game, almost everything is fine. Except the game itself as a whole!
Consider Good moments, which are really good.
1) Bosses. Bosses are Casinowinstler.net made at the level. Three phases of the battle. Bosses are stern and punish for oversights.
2) Beautiful picture and cheerful killing of enemies.
And now about The cons:
1) The game was held for 12 hours on Stream. T.e. not the plot is passed, but generally completely passed! In difficult complexity. The main part of the content is the plot. At the same time, t.To. it was a stream, part of the time was not spent on the game.
2) Bosses in the game are good. But there are only 4 of them! Four, Karl! There are no minibosses of interesting, unyielding elite to you … more precisely, some reinforced mobs are, but they did not cause any special emotions and difficulties. Just meat all enemies in this game besides 4 bosses.
3) than the diabloids are good? The fact that the plot is an introduction to the game and only the seed for the main dish – the pharma of the tons of things, killing more and more complex creatures, the formation and reorganization of builds due to combinations of skills and things. There is nothing in this game. After the plot I ran all the activity once and knocked out the best equipment. That’s all. There is still no other equipment-there is nothing to farm. Yes, if there were equipment. Imagine theoretically that she was brought. We really need her – to beat the same four bosses that we have already won!
4) you have the same skills. There are frankly weak and there are strong. Skills are not variable. Either you beat with strong skills or lose/trample on, beating one monster for 5 minutes. Even a nearby person will figure out which skills to take. Skill cells Standard amount for the genre. Could be done 1-2 more. There are only three passive skills, but there are only three cells for them, so most of the liability will be not tested in principle.
5) We can say that there are more complex difficulties there. It seems like theoretically it is cool. So it was at the start of Diablo. Even the names are the same. But. What a lot is to go to these difficulties if you have a completely pumped hero and his strength is already maximum? You can sharpen things with a rather expensive (probably there was an idea, let people phary this sharpening), but again – a lot? After all, exactly the same things will fall out exactly from the same bosses. Just a waste of time, conceptually new battles while there is no horizon on the horizon.
6) cards. They seem to be lazy to do. I ran several times on exactly the same map on different tasks. They seem to be generated. Yes. But the types of pieces of which are very few generation. Map – thin intestine. Neither a step nor to the left or the right.
7) the composition of the passage season. Hats, pets, emotions! And at the end of the cherry on the cake. So be it, add another act and another whole boss!
8) The same NPCs give the same tasks, and the “merchant” will take your unnecessary things for free to receive turnips, skills, stones. The idea with the merchant is not bad. But you most likely not allocate for his gifts.
For the money that they ask to buy strictly, I do not recommend. Better play the new additions of Titan Quest and Grim Dawn, in Path of Exile, and even Diablo 3 has more content – there is even sense to farm, compete in portals, and here … there is no endheim of content yet.
On the video, one of the most interesting moments of the game is the first battle with the first boss for complex complexity. The player will experience these emotions exactly four times, because the bosses are exactly four … as for me – not enough.
Thank you for reading.
PS: Well, I have a positive moment in this story. Cyberpunk 2077 ordered money erected for the game.
